You should be at the minimum of Introduction to Programming level.
It contains introductory as well as advanced topics, making it applicable for both beginners and intermediate programmers.
If in doubt, you must be able to pass this test in a programming language of your choice, before attempting this course.

For beginner, intermediate and advanced students

Intended Audience

This course is for anyone who want to learn how to program in C# using the .NET framework

After this course you should be able to

Create a fun arcade game and build games and other projects

Further Training

Recommended – ASP.NET


Together, the Beginner and Advanced C#.NET are on the same level as Microsoft : 10266A . View the MCPD Course Schedules

Course Material

We give you an original copy of the book: Head First C# (by O’Reilly Press) as we use this mainly,
but we also give additional examples where it falls short.

Course info

Day 1

Start Building With c#: Build something cool, fast!

  • Why you should learn C#
  • C# and the Visual Studio IDE make lots of things easy
  • What you do in Visual Studio…
  • What Visual Studio does for you…
  • Aliens attack!
  • Only you can help save the Earth
  • Here’s what you’re going to build
  • Start with a blank application
  • Set up the grid for your page
  • Add controls to your grid
  • Use properties to change how the controls look
  • Controls make the game work
  • You’ve set the stage for the game
  • What you’ll do next
  • Add a method that does something
  • Fill in the code for your method
  • Finish the method and run your program
  • Here’s what you’ve done so far
  • Add timers to manage the gameplay
  • Make the Start button work
  • Run the program to see your progress
  • Add code to make your controls interact with the player
  • Dragging humans onto enemies ends the game
  • Your game is now playable
  • Make your enemies look like aliens
  • Add a splash screen and a tile
  • Publish your app
  • Use the Remote Debugger to sideload your app
  • Start remote debugging
It’s all Just Code: Under the hood

  • When you’re doing this…
  • …the IDE does this
  • Where programs come from
  • The IDE helps you code
  • Anatomy of a program
  • Two classes can be in the same namespace
  • Your programs use variables to work with data
  • C# uses familiar math symbols
  • Use the debugger to see your variables change
  • Loops perform an action over and over
  • if/else statements make decisions
  • Build an app from the ground up
  • Make each button do something
  • Set up conditions and see if they’re true
  • Windows Desktop apps are easy to build
  • Rebuild your app for Windows Desktop
  • Your desktop app knows where to start
  • You can change your program’s entry point
  • When you change things in the IDE, you’re also changing your code
Day 2

Objects: Get Oriented!: Making code make sense

  • How Mike thinks about his problems
  • How Mike’s car navigation system thinks about his problems
  • Mike’s Navigator class has methods to set and modify routes
  • Use what you’ve learned to build a program that uses a class
  • Mike gets an idea
  • Mike can use objects to solve his problem
  • You use a class to build an object
  • When you create a new object from a class, it’s called an instance of that class
  • A better solution…brought to you by objects!
  • An instance uses fields to keep track of things
  • Let’s create some instances!
  • Thanks for the memory
  • What’s on your program’s mind
  • You can use class and method names to make your code intuitive
  • Give your classes a natural structure
  • Class diagrams help you organize your classes so they make sense
  • Build a class to work with some guys
  • Create a project for your guys
  • Build a form to interact with the guys
  • There’s an easier way to initialize objects
  • A few ideas for designing intuitive classes
Types and References: It’s 10:00. Do you know where your data is?

  • The variable’s type determines what kind of data it can store
  • A variable is like a data to-go cup
  • 10 pounds of data in a 5-pound bag
  • Even when a number is the right size, you can’t just assign it to any variable
  • When you cast a value that’s too big, C# will adjust it automatically
  • C# does some casting automatically
  • When you call a method, the arguments must be compatible with the types of the parameters
  • Debug the mileage calculator
  • Combining = with an operator
  • Objects use variables, too
  • Refer to your objects with reference variables
  • References are like labels for your object
  • If there aren’t any more references, your object gets garbage-collected
  • Multiple references and their side effects
  • Two references means TWO ways to change an object’s data
  • A special case: arrays
  • Arrays can contain a bunch of reference variables, too
  • Welcome to Sloppy Joe’s Budget House o’ Discount Sandwiches!
  • Objects use references to talk to each other
  • Where no object has gone before
  • Build a typing game
  • Controls are objects, just like any other object
  • Chapter C# Lab A Day at the Races
  • The Spec: Build a Racetrack Simulator
  • You’ll need three classes and a form
  • Here’s your application architecture
  • Here’s what your GUI should look like
  • The Finished Product

Day 3

Encapsulation: Keep your privates… private

  • Kathleen is an event planner
  • What does the estimator do?
  • You’re going to build a program for Kathleen
  • Kathleen’s test drive
  • Each option should be calculated individually
  • It’s easy to accidentally misuse your objects
  • Encapsulation means keeping some of the data in a class private
  • Use encapsulation to control access to your class’s methods and fields
  • But is the RealName field REALLY protected?
  • Private fields and methods can only be accessed from inside the class
  • A few ideas for encapsulating classes
  • Encapsulation keeps your data pristine
  • Properties make encapsulation easier
  • Build an application to test the Farmer class
  • Use automatic properties to finish the class
  • What if we want to change the feed multiplier?
  • Use a constructor to initialize private fields
Inheritance: Your object’s family tree

  • Kathleen does birthday parties, too
  • We need a BirthdayParty class
  • Build the Party Planner version 2.0
  • One more thing…can you add a $100 fee for parties over 12?
  • When your classes use inheritance, you only need to write your code once
  • Build up your class model by starting general and getting more specific
  • How would you design a zoo simulator?
  • Use inheritance to avoid duplicate code in subclasses
  • Different animals make different noises
  • Think about how to group the animals
  • Create the class hierarchy
  • Every subclass extends its base class
  • Use a colon to inherit from a base class
  • We know that inheritance adds the base class fields, properties, and methods to the subclass…
  • A subclass can override methods to change or replace methods it inherited
  • Any place where you can use a base class, you can use one of its subclasses instead
  • A subclass can hide methods in the superclass
  • Use the override and virtual keywords to inherit behavior
  • A subclass can access its base class using the base keyword
  • When a base class has a constructor, your subclass needs one, too
  • Now you’re ready to finish the job for Kathleen!
  • Build a beehive management system
  • How you’ll build the beehive management system
  • Use inheritance to extend the bee management system
Day 4

Interfaces and Abstract Classes: Making classes keep their promises

  • Let’s get back to bee-sics
  • We can use inheritance to create classes for different types of bees
  • An interface tells a class that it must implement certain methods and properties
  • Use the interface keyword to define an interface
  • Now you can create an instance of NectarStinger that does both jobs
  • Classes that implement interfaces have to include ALL of the interface’s methods
  • Get a little practice using interfaces
  • You can’t instantiate an interface, but you can reference an interface
  • Interface references work just like object references
  • You can find out if a class implements a certain interface with “is”
  • Interfaces can inherit from other interfaces
  • The RoboBee 4000 can do a worker bee’s job without using valuable honey
  • is tells you what an object implements; as tells the compiler how to treat your object
  • A CoffeeMaker is also an Appliance
  • Upcasting works with both objects and interfaces
  • Downcasting lets you turn your appliance back into a coffee maker
  • Upcasting and downcasting work with interfaces, too
  • There’s more than just public and private
  • Access modifiers change visibility
  • Some classes should never be instantiated
  • An abstract class is like a cross between a class and an interface
  • Like we said, some classes should never be instantiated
  • An abstract method doesn’t have a body
  • The Deadly Diamond of Death!
  • Polymorphism means that one object can take many different forms
Enums and Collections: Storing Lots of Data

  • Strings don’t always work for storing categories of data
  • Enums let you work with a set of valid values
  • Enums let you represent numbers with names
  • We could use an array to create a deck of cards…
  • Arrays are hard to work with
  • Lists make it easy to store collections of…anything
  • Lists are more flexible than arrays
  • Lists shrink and grow dynamically
  • Generics can store any type
  • Collection initializers are similar to object initializers
  • Let’s create a List of Ducks
  • Lists are easy, but SORTING can be tricky
  • IComparable<Duck> helps your list sort its ducks
  • Use IComparer to tell your List how to sort
  • Create an instance of your comparer object
  • IComparer can do complex comparisons
  • Overriding a ToString() method lets an object describe itself
  • Update your foreach loops to let your Ducks and Cards print themselves
  • You can upcast an entire list using IEnumerable
  • You can build your own overloaded methods
  • Use a dictionary to store keys and values
  • The dictionary functionality rundown
  • Build a program that uses a dictionary
  • And yet MORE collection types…
  • A queue is FIFO—First In, First Out
  • A stack is LIFO—Last In, First Out
Day 5

Reading and Writing Files: Save the last byte for me!

  • .NET uses streams to read and write data
  • Different streams read and write different things
  • A FileStream reads and writes bytes to a file
  • Write text to a file in three simple steps
  • The Swindler launches another diabolical plan
  • Reading and writing using two objects
  • Data can go through more than one stream
  • Use built-in objects to pop up standard dialog boxes
  • Dialog boxes are just another WinForms control
  • Dialog boxes are objects, too
  • Use the built-in File and Directory classes to work with files and directories
  • Use file dialogs to open and save files (all with just a few lines of code)
  • IDisposable makes sure your objects are disposed of properly
  • Avoid filesystem errors with using statements
  • Trouble at work
  • Writing files usually involves making a lot of decisions
  • Use a switch statement to choose the right option
  • Use a switch statement to let your deck of cards read from a file or write itself out to one
  • Add an overloaded Deck() constructor that reads a deck of cards in from a file
  • What happens to an object when it’s serialized?
  • But what exactly IS an object’s state? What needs to be saved?
  • When an object is serialized, all of the objects it refers to get serialized, too…
  • Serialization lets you read or write a whole object graph all at once
  • If you want your class to be serializable, mark it with the [Serializable] attribute
  • Let’s serialize and deserialize a deck of cards
  • .NET uses Unicode to store characters and text
  • C# can use byte arrays to move data around
  • Use a BinaryWriter to write binary data
  • You can read and write serialized files manually, too
  • Find where the files differ, and use that information to alter them
  • Working with binary files can be tricky
  • Use file streams to build a hex dumper
  • StreamReader and StreamWriter will do just fine (for now)
  • Use Stream.Read() to read bytes from a stream

Duration and pricing

  • Full-time over 5 days (R7995 excl VAT)
  • Part-time over 4 weeks (2 nights per week, 3 hour sessions) (R9995 excl Vat)
  • Part-time over 8 Saturdays, 3 hour sessions (R9995 excl Vat)
  • Distance-learning over up to 3 months (R6995 excl Vat)


1. Upon completion of this course we will issue you with attendance certificate to certify your attendance and / or completion of the prescribed minimum examples.
2. You have the option to get the competency / academic certificate if you :
hand in a project (pre-approved) covering most of the topics in the book.


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