This Beginner Java Training Course will you the fundamentals of the Java Programming Language with an emphasis on OO. This course is aligned with the Oracle Certified Associate in Java Programming Certification.
Prerequisites / Further Training
OCA: Oracle Certified Associate Java SE 8 Programmer Exam 1Z0-808
- Intended for people who has some knowledge of programming and wanting to learn Java and OO
- NB: This is NOT an Introduction to Programming course.
After this course you should be able to
- Have a good understanding of programming and the building blocks of an OO programming language, with an emphasis on JAVA. Prepare for Oracle OCA Exam 1Z0-803
- Use Java programming language constructs to create a Java technology application.
- Use decision and looping constructs and methods to dictate program flow.
- Understand basic object oriented concepts such as inheritance, encapsulation, and abstraction.
- Use and manipulate object references, and to write simple error handling code.
- Use the new SE 8 java.time and java.time.format packages to format and print the local date and time.
- Specify a data modification by passing a predicate lambda expression to the Collections class.
- Proceed to practical training that assume OO knowledge like Advanced Java, Angular, React and more
Course Material Provided
Introducing Java Technology
- Breaking the Surface
- The way Java works
- Code Structure in Java
- Anatomy of a class
- The main() method
- Netbeans IDE and Debugging
Loop and decision constructs
- Conditional branching
- A trip to Objectville
- Class variables and methods
- Making your first object,Using main
- Know your Variables
- Declaring a variable
- Primitive types
- Java keywords
- Reference variables
- Object declaration and assignment
- Objects on the garbage collectible heap
- How Objects Behave
- Methods use object state
- Method arguments and return types
- Getters and Setters
- Using references in an array
Arrays and Arraylists
- Extra Strength Methods
- Building a one-dim Arraylist game
- Preparing to code
- Random numbers<
- Using user-input
- For loops
- Casting primitives
- String conversion
- Using the Java Library
- Two Dimensional Arraylist Structures
- Enhancing the game
- Coding the game
- Boolean expressions
- Using the Java library (API)
- Using packages
- Using the HTML API docs and
Polymorphism. Method Overloading
- Better Living in Objectville
- Understanding inheritance
- Designing an inheritance tree
- Avoiding duplicate code
- Overriding methods
- IS-A and HAS-A · What do you inherit from your superclass?
- What does inheritance really buy you?
- Rules for overriding
- Method overloading
Advanced OO Concepts
- Serious Polymorphism
- Some classes should not be instantiated
- Abstract classes
- Abstract methods
- Polymorphism in action
- Class Object
- Taking objects out of an arraylist
- Compiler checks the reference type
- Get in touch with your inner object
- Polymorphic references
- Casting an object reference (moving lower in the inheritance tree)
- Deadly Diamond of Death
- Using interfaces (the best solution
- Life and Death of an Object
- The stack and the heap
- Methods on the stack
- Where local variables live
- Where instance variables live
- The miracle of object creation
- Constructors, Initializing state of a new Object
- Overloaded constructors
- Superclass constructors
- Invoking overloaded constructors using this()
- Life of an object, Garbage collection
- Handling Errors
- Handling Exceptions
Duration and pricing
Please read about our certificates.
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