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Minecraft Coding

R5,995.00 R4,995.00

Product Description

Intended Audience
Kids (10 years and older) who have mastered Scratch already.

After this course you should be able to:

  • Know the basic building blocks of a programming language like Python
  • Use the basic coding fundamentals, to customise Minecraft scenes to your liking

What to bring

Please bring your own laptop.

Further Training / Support

Course Contents:

Introduction 

  • Why Learn to Program?
  • Why Python?
  • Why Minecraft?
  • What’s in This Book?
  • Online Resources
  • Let the Adventure Begin!

Setting Up for Your Adventure

  • Setting Up Your Windows PC
  • Installing Minecraft
  • Installing Python
  • Installing Java
  • Installing the Minecraft Python API and Spigot
  • Running Spigot and Creating a Game
  • Starting Over with a New World
  • Playing Offline
  • Switching to Survival Mode
  • Setting Up Your Mac
  • Installing Minecraft
  • Installing Python
  • Installing Java
  • Installing the Minecraft Python API and Spigot
  • Running Spigot and Creating a Game
  • Starting Over with a New World
  • Playing Offline
  • Switching to Survival Mode
  • Setting Up Your Raspberry Pi
  • Getting to Know IDLE
  • Getting to Know the Python Shell
  • Say Hello to IDLE’s Text Editor
  • When to Use the Python Shell and When to Use the Text Editor
  • The Prompts Used in This Book
  • Testing Your Minecraft Python Setup

Teleporting with Variables

What Is a Program?

Storing Data with Variables

  • The Structure of Programming Languages
  • Syntax Rules for Variables
  • Changing the Values of Variables
  • Integers
  • Mission #1: Teleport the Player
  • Floats
  • Mission #2: Go Exactly Where You Want

Slowing Down Teleportation Using the time Module

  • Mission #3: Teleportation Tour

Debugging

  • Mission #4: Fix the Buggy Teleportation

Building Quickly and Traveling Far with Math 

Expressions and Statements

Operators

  • Addition
  • Mission #5: Stack Blocks
  • Mission #6: Super Jump
  • Subtraction.
  • Mission #7: Change the Blocks Under You
  • Using Math Operators in Arguments
  • Mission #8: Speed Building
  • Multiplication
  • Division
  • Mission #9: Spectacular Spires

Exponents

Parentheses and Order of Operations

Handy Math Tricks

  • Shorthand Operators
  • Playing with Random Numbers
  • Mission #10: Super Jump Somewhere New!

What You Learned

Chatting with Strings 

What Are Strings?

The print() Function

  • Mission #11: Hello, Minecraft World

The input() Function

  • Mission #12: Write Your Own Chat Message

Joining Strings

  • Converting Numbers to Strings
  • Concatenating Integers and Floats
  • Mission #13: Add Usernames to Chat

Converting Strings to Integers with int()

  • Mission #14: Create a Block with input

Bounce Back from Errors

  • Mission #15: Only Numbers Allowed
  • Mission #16: Sprint Record

What You Learned

Figuring Out What’s True and False with Booleans

Boolean Basics

  • Mission #17: Stop Smashing Blocks!

Concatenating Booleans

Comparators

  • Equal To
  • Mission #18: Am I Swimming?
  • Not Equal To
  • Mission #19: Am I Standing in Something Other Than Air?
  • Greater Than and Less Than
  • Greater Than or Equal To and Less Than or Equal To
  • Mission #20: Am I Above the Ground?
  • Mission #21: Am I Close to Home?

Logical Operators

  • and.
  • Mission #22: Am I Entirely Underwater?
  • or
  • Mission #23: Am I in a Tree?
  • not
  • Mission #24: Is This Block Not a Melon?
  • Logical Operator Order
  • Is My Number Between Two Others?
  • Mission #25: Am I in the House?

What You Learned

Making Mini-Games with if Statements 

Using if Statements

  • Mission #26: Blast a Crater
  • else Statements
  • Mission #27: Prevent Smashing, or Not
  • elif Statements
  • Mission #28: Offer a Gift
  • Chaining Together elif Statements
  • Mission #29: Teleport to the Right Place
  • Nested if Statements
  • Mission #30: Open a Secret Passage

Using if Statements to Test a Range of Values

  • Mission #31: Restrict Teleport Locations

Boolean Operators and if Statements

  • Mission #32: Take a Shower

What You Learned

Dance Parties and Flower Parades with while Loops

A Simple while Loop

  • Mission #33: A Random Teleportation Tour

Controlling Loops with a Count Variable

  • Mission #34: The Watery Curse.
  • Infinite while Loops
  • Mission #35: Flower Trail

Fancy Conditions

  • Mission #36: Diving Contest
  • Boolean Operators and while Loops
  • Checking a Range of Values in while Loops
  • Mission #37: Make a Dance Floor
  • Nested if Statements and while Loops
  • Mission #38: The Midas Touch

Ending a while Loop with break.

  • Mission #39: Create a Persistent Chat with a Loop
  • while-else Statements
  • Mission #40: Hot and Cold

Defining Your Own Functions

Functions Give You Superpowers 

  • Calling a Function
  • Functions Take Arguments
  • Mission #41: Build a Forest
  • Refactoring a Program
  • Mission #42: Refactor Away
  • Commenting with Docstrings
  • Line Breaks in Arguments
  • Function Return Values
  • Mission #43: Block ID Reminder

Using if Statements and while Loops in Functions
if Statements

  • Mission #44: Wool Color Helper
  • while Loops
  • Mission #45: Blocks, Everywhere

Global and Local Variables

  • Mission #46: A Moving Block

What You Learned

Hitting Things with Lists and Dictionaries 

Using Lists

  • Accessing a List Item
  • Changing a List Item
  • Mission #47: High and Low

Manipulating Lists

  • Adding an Item
  • Inserting an Item
  • Deleting an Item
  • Mission #48: Progress Bar

Treating Strings like Lists
Tuples

  • Setting Variables with Tuples
  • Mission #49: Sliding
  • Returning a Tuple

Other Useful Features of Lists

  • List Length
  • Mission #50: Block Hits
  • Randomly Choosing an Item
  • Mission #51: Random Block
  • Copying a List
  • Items and if Statements
  • Mission #52: Night Vision Sword

Dictionaries

  • Defining a Dictionary
  • Accessing Items in Dictionaries
  • Mission #53: Sightseeing Guide
  • Changing or Adding an Item in a Dictionary .
  • Deleting Items in Dictionaries
  • Mission #54: Block Hits Score

What You Learned

Minecraft Magic with for Loops 

A Simple for Loop

  • Mission #55: Magic Wand
  • The range() Function
  • Mission #56: Magic Stairs
  • Playing Around with range()

Other List Functions

  • Mission #57: Pillars
  • Mission #58: Pyramid

Looping Over a Dictionary

  • Mission #59: Scoreboard

for-else Loops.

  • Breaking a for-else Loop
  • Mission #60: The Diamond Prospector

Nested for Loops and Multidimensional Lists

  • Thinking in Two Dimensions
  • Accessing Values in 2D Lists.
  • Mission #61: Pixel Art
  • Generating 2D Lists with Loops
  • Mission #62: A Weather-Worn Wall
  • Thinking in Three Dimensions
  • Outputting 3D Lists
  • Accessing Values in 3D Lists
  • Mission #63: Duplicate a Building

11 Saving and Loading Buildings with Files and Modules 

Using Files

  • Opening a File
  • Writing to and Saving a File
  • Reading a File
  • Reading a Line of a File
  • Mission #64: To-Do List
  • Part 1: Writing the To-Do List
  • Part 2: Displaying the To-Do List

Using Modules

  • The pickle Module
  • Importing pickle
  • Importing One Function with the from Clause
  • Importing All Functions with *
  • Giving a Module a Nickname
  • Mission #65: Save a Building
  • Part 1: Saving the Building
  • Part 2: Loading the Building

Storing Lots of Data with the shelve Module

  • Opening a File with shelve
  • Adding, Modifying, and Accessing Items with shelve
  • Mission #66: Save a Collection of Structures
  • Part 1: Saving a Structure to a Collection
  • Part 2: Loading a Structure from a Collection

Installing New Modules with pip

  • Using pip on Windows
  • Using pip on a Mac or Raspberry Pi

Using a Module from pip: Flask

  • Mission #67: Position Website

What You Learned

Getting Classy with Object-Oriented Programming

Object-Oriented Basics
Creating a Class

  • Creating an Object
  • Accessing Attributes
  • Mission #68: Location Objects

Understanding Methods

  • Mission #69: Ghost House

Returning Values with Methods

  • Mission #70: Ghost Castle

Creating Multiple Objects

  • Mission #71: Ghost Town

Class Attributes
Understanding Inheritance

  • Inheriting a Class
  • Adding New Methods to Subclasses
  • Mission #72: Ghost Hotel

Overriding Methods and Attributes

  • Mission #73: Ghost Tree

What You Learned

Duration:

20 weeks (two school terms)

  • One 1.5 hour session per week

Certificate

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Bookings

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Questions

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Schedule

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